AI Insights · Timothy · October 2024
Top Educational Games on iOS in Uruguay, Q3 2024
Discover the performance trends of the top five educational games apps on iOS in Uruguay during Q3 2024, highlighting download and revenue patterns.
The third quarter of 2024 saw intriguing trends in the educational games category on the iOS platform in Uruguay. According to Sensor Tower data, several apps demonstrated varied performance in terms of downloads, revenue, and active users.
Lingokids - Play and Learn from Monkimun Inc showed notable revenue fluctuations, starting the quarter with $584 and peaking at $674 in mid-July before experiencing a dip. Downloads began at 212, followed by a gradual decline, stabilizing around 105 towards the end of September. Weekly active users saw a decrease from 418 in early July to 307 by the end of the quarter.
Keiki Learning games for Kids by BENIPOL LIMITED experienced a varied revenue trend, peaking at $528 in early July and maintaining a consistent range around $346 towards the quarter's end. Downloads started at 235 and saw a sharp drop by September, with numbers around 82. Active users mirrored this trend, starting at 164 and declining to 99 by the end of September.
Buddy.ai: Kids Learning Games from MyBuddy.ai saw a modest revenue peak at $286 in early July, followed by a stable range between $104 and $229 throughout the quarter. Downloads remained relatively low, fluctuating around 10 to 43. Weekly active users started at 67 and saw a slight decrease, ending the quarter at 32.
LogicLike: Kids Learning Games from Massiana showed a mixed revenue performance, initially peaking at $293 and maintaining stability around $96 by the end of September. Downloads were consistent, starting at 123 and dropping to 44. Active users increased from 101 to a peak of 166 in mid-September before slightly declining to 143 at the quarter's close.
Papumba: Kids Learning Games by Papumba LLC experienced an increase in revenue, reaching $256 in early July and fluctuating before ending at $169. Downloads were minimal, peaking at 22 in July and dropping to 12 by the end of September. Weekly active users were only recorded in the initial weeks of July, peaking at 36.
For more detailed insights and analytics on the educational games sector, visit Sensor Tower.